| Rule | Limit | Notes |
|---|---|---|
| Max total plays | 150 | Goal Line, Hail Mary and Special Teams don’t count |
| Pass plays | 50 min / 100 max | Max drops to 65 with a 3rd run concept. RPOs count as pass plays |
| Run plays | 50 min | Up to 2 run concepts (or 3 with the pass-play penalty) |
| Option plays | 15 max | 20 with a 3rd run concept. Counted within run plays |
| RPO plays | 15 max | 20 with a 3rd run concept. Count as pass plays only |
| Auto-motion pass plays | 25 max | No limit on auto-motion runs |
| Trick plays | 10 max | Declare before the season. Can’t change mid-season |
| Formation sets | 12 min | Goal Line and Special Teams don’t count |
| Sets with an RB in the backfield | 8 min | |
| 3-TE sets | 3 max | |
| Weekly play changes | 20 max | Run concepts can’t change mid-season |
The builder checks these automatically, except RB sets and 3-TE sets (they need personnel data the play list doesn't have yet), which staff check at review. Weekly changes are counted for staff at review.
| Air Raid | Pass plays up to 110 (65 with a 3rd concept), run plays 40 min, option plays 10 max, auto-motion pass 30 max |
| Veer & Shoot / Run & Shoot | RPO plays 20 max |
| Power Option and Spread Option | Option plays 20 max |
Wishbone is allowed only if you delete all Goal Line plays. It becomes your new Goal Line set. The builder blocks banned formations and flags Wishbone mixed with Goal Line plays.
HB Draw and HB Direct can go in any concept. HB Direct counts as a trick play.
Every formation must have 1 quick pass, 1 run, 1 deep pass and 1 play-action. RPOs, option plays and trick plays can't be audibles.
Stream the full creation of your playbook. Start by removing all non-goal-line plays. When you're finished, do a full play-by-play review, save it in the game as SFL_YourTeamName, then end the stream.
Playbook Maker built by takenotes.